How to Play

Last updated on September 4, 2026

Wordy is a word game with five modes. They share one puzzle and differ in how much time you get, who you play against, and what it costs to start. This guide covers all of them.

1. How a round works

You have six attempts to find the target word. Type a guess and submit it. Each letter comes back with one of three clues, marked by shape as well as colour so you can read the board without relying on colour alone.

WCorrect
W is in the word, in this position.
OPresent
O is in the word, but somewhere else.
RAbsent
R is not in the word.

Words are 3, 5, 7 or 9 letters long. You pick the length before a round starts in the modes that let you choose. Longer words give you more letters to work with but a wider field to search.

2. Tokens

Tokens are what you spend to start a Live Arena match or a Ghost Match. Daily, Timed and Unlimited are free. You begin with up to five, and you earn one back every two hours until you reach your cap.

Free accounts
A cap of 5 tokens, refilling one every two hours.
Wordy Pro
A cap of 20 tokens, refilling at the same rate, plus 10 bonus tokens each day.
Token bundles
One-time purchases of 10, 20 or 30 tokens if you would rather not wait.

If you only play the solo modes, you can ignore this section entirely.

3. Daily

One word for everybody, changing every 24 hours. It is free, it does not cost a token, and you get one attempt at it per day. Everyone who plays that day competes on the same puzzle, which is what makes the Daily leaderboard comparable.

Because you only get one, open with a word that tests several common letters at once rather than a guess you already suspect. Vowel-heavy openers such as AUDIO or STARE will rule out more of the field than a lucky attempt at the answer.

4. Timed

Sixty seconds to solve one word. The clock does not stop while you think, so the trade is accuracy against speed.

Keep two openers you can type without deciding. A hint is available if you run out of consonants to test, and it costs you time rather than the round. If you have stared at the board for ten seconds without typing, type anything plausible and take the information.

5. Unlimited

The same puzzle with no clock, no daily limit and no token cost. This is where you practise.

Use it to test opening words properly. Play the same opener across ten rounds and you will learn far more about it than you would from ten Daily attempts spread over ten days.

6. Live Arena

Play against other people in real time. Blitz Duel puts you head to head in a race, and Wordy Royale runs several rounds with players eliminated as it goes. Both need an account and both cost tokens.

Speed matters more here than in any solo mode, but so does not losing. A safe guess that keeps you in the round usually beats a gamble on the answer.

7. Ghost Match

Race a recording of a real game somebody else played. The ghost solves at the pace its player did, so you are competing against a genuine performance rather than a bot.

Ghosts are a good way to practise competitive pacing without waiting for an opponent, and losing to one costs you nothing but the token.

8. Streaks

Winning consecutive rounds builds a streak, tracked separately for each mode. Streaks feed your score and your position on the leaderboards.

Changing difficulty or word length mid-streak resets it, so the game asks you to confirm first. Your level, XP and match record are not affected, and a new streak starts on your next win.